SFM Clip Editor Guide: Shots, Sequences and Editing Your Film
Learn how the SFM Clip Editor works: sessions, sequences and shots, plus how to blade, trim and add shots and keep sound in sync as you edit your Source Filmmaker film.
Setup guides for the free tools used to compile models for SFM.
Learn how the SFM Clip Editor works: sessions, sequences and shots, plus how to blade, trim and add shots and keep sound in sync as you edit your Source Filmmaker film.
Learn how to animate a walk cycle in Source Filmmaker step by step: IK rigging, the four key poses, timing, forward motion, looping and fixing foot sliding.
Learn how SFM animation sets work: what controls and control groups do in the Animation Set Editor, and how to apply, blend and save presets for faster posing.
A practical guide to Fortnite SFM models: where fan-made ports come from and the rights you need to respect, how to import a ready SFM port, how to port raw files through Blender and Crowbar, why rig_biped_simple often fails on Unreal skeletons, and how to pose Fortnite characters with energy.
A practical 2026 guide to the best PC specs for SFM: how Source Filmmaker uses the CPU, GPU, RAM and storage, budget, recommended and high-end build tiers, laptop advice, Windows settings and how to tell which part is slowing your renders.
A practical VTFEdit tutorial for Source Filmmaker: preparing power-of-two images, import settings, DXT1 vs DXT5, VTF version 7.4, flags, writing VMT files, usermod folder paths, recoloring existing textures, batch conversion, animated textures and fixes for common texture errors.
A technically accurate guide to SFM physics: why Source Filmmaker has no built-in simulator, where ragdoll motion really comes from, Motion Editor locking and rig scripts, $jigglebone and Bake Procedural Bones, and the Blender to SFM pipeline.
A complete Source Filmmaker shortcuts cheat sheet: viewport flight, playback, Clip Editor, Motion Editor, Graph Editor, selection and camera keys, how to rebind hotkeys, and a printable master table.
Learn how to build a custom SFM map in Hammer, from setting up the SDK and sealing your set to lighting, compiling and loading it in Source Filmmaker.
A curated list of free SFM maps from the Steam Workshop, plus how to load maps in Source Filmmaker, install BSP files by hand and fix missing textures.