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Compile Models

Guides to compiling Source Filmmaker models: QC files, studiomdl, Crowbar and Blender exports.

SFM Jigglebones: Realistic Hair and Cloth Movement

October 29, 2026October 28, 2026 by SFM Compile Editorial Team
Dark title graphic for SFM jigglebones showing three stages: build the bone chain, write the $jigglebone block, and bake the motion in SFM

A practical guide to SFM jigglebones: how $jigglebone works, is_flexible and is_rigid settings, stiffness, damping and constraints for hair, capes, skirts and tails, previewing in HLMV, baking procedural bones in SFM and fixing jitter and clipping.

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SFM Bodygroups and Skins: How to Set Them Up in the QC File

October 29, 2026October 26, 2026 by SFM Compile Editorial Team
Dark title graphic for SFM bodygroups and skins showing three stages: split the meshes, write the QC blocks, and switch options in SFM

A step by step guide to SFM bodygroups and skins: writing $bodygroup and $texturegroup blocks in the QC file, naming materials correctly, compiling with Crowbar, testing in HLMV, working out the body value and switching options inside Source Filmmaker.

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Blender to SFM: How to Port Models With Blender Source Tools

October 29, 2026October 3, 2026 by SFM Compile Editorial Team
Blender 4.3 interface with a mesh in Edit Mode and a material assigned, ready to export to SFM

Port a Blender model to Source Filmmaker: install Blender Source Tools, prepare the mesh and armature, export SMD or DMX, write the QC, make VTF and VMT textures, then compile with Crowbar.

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Crowbar Tutorial: How to Decompile and Recompile SFM Models Step by Step

October 29, 2026October 1, 2026 by SFM Compile Editorial Team
Diagram of the Crowbar decompile and recompile loop for SFM models

Crowbar decompile SFM guide: set up studiomdl, turn MDL into QC and SMD, edit, recompile to usermod, and fix purple textures.

Categories Compile Models 4 Comments
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